Order of Daniel Palmer Books
Daniel Palmer is an American author of suspense novels. He is the son of novelist Michael Palmer. Daniel earned his Master’s degree from Boston University and then spent the next decade as an eCommerce pioneer. Besides being an author, Daniel is a recording artist, accomplished blues harmonica player, and lifelong fan of the Boston Red Sox. Daniel lives in New Hampshire with his wife and two children.
Daniel Palmer made his debut as a published author in 2011 with the novel Delirious. Below is a list of Daniel Palmer’s books in order of when they were originally released:
Publication Order of Standalone Novels
Publication Order of Short Stories/Novellas
(with Michael Palmer)
Publication Order of Michael Palmer Short Stories/Novellas
(with Michael Palmer)
Publication Order of First Thrills Books
First Thrills | (2010) | ![]() ![]() ![]() |
First Thrills: Volume 2 | (2011) | ![]() ![]() ![]() |
First Thrills: Volume 3 | (2011) | ![]() ![]() ![]() |
First Thrills: Volume 4 | (2011) | ![]() ![]() ![]() |
Anthology series. |
Publication Order of Anthologies
Note: The novels Trauma and Mercy were based on the work of Michael Palmer.
If You Like Daniel Palmer Books, You’ll Love…
Daniel Palmer Synopsis: In Stolen by Daniel Palmer, things are looking good for Boston couple John Bodine and Ruby Dawes. John’s online gaming business is growing, and they’re planning a family. But when Ruby receives a life-changing diagnosis, and their insurance won’t cover her treatment, John makes a risky move. He steals a customer’s identity and files a false medical claim. It works perfectly – until the customer contacts John with a startling proposition… If John and Ruby play a little game he’s come up with, he won’t alert the authorities. The rules of “Criminal” are simple: commit real crimes. But if they fail, there will be deadly consequences. At first, John writes it off as a sick joke – until people start dying. Now John and Ruby can’t disappear – and going to the police isn’t an option. Their only choice is to keep playing, while trying to outwit a psychopath who has no intention of letting them leave this game alive…